September 28 2020
Market Research Future published a research report on “E Learning Virtual Reality Industry Research Report- Global Forecast 2023” – Market Analysis, Scope, Stake, Progress, Trends and Forecast to 2023.
E Learning Virtual Reality Industry – Overview
As per the analysis by Market Research Future Reports (MRFR), The E Learning Virtual Reality Industry is anticipated to value approximately USD 339 million 2023 with a CAGR of 42% during the review period 2017-2023. Development of technology, increasing Memorandum of Understanding (MOUs) between several nations for the advancement of education and increasing the number of a partnership between hardware vendors, solution providers, & educational content providers are the key elements for the expansion of E Learning Virtual Reality Industry 2020. Furthermore, rising demand for training employees by the heavyweight corporates and increased penetration of handheld equipment are estimated to propel the expansion of the e-learning virtual reality market. However, continuous review of rules and regulations of local organizations of several economies and accumulation of large databases is anticipated to obstruct the expansion of the e-learning virtual reality market.
Technology plays a crucial role in regular life. For example, modern systems are utilized to record lectures so that they can be used for future purposes as well. The smart education system and Smart lecture capture system are various forms of e-learning. A multi-disciplinary student-centric education system is adopted and promoted across several tertiary institutions, schools, and workforce training can be described as electronic learning. The process offers several functions such as collaborative technologies, better learning programs, online learning sources, and digital learning resources among others.
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The E Learning Virtual Reality Industry is very competitive. Several known domestic brands and international brands, as well as new players, create a competitive environment. The major competitors are continuously seeking market growth through several strategies such as increasing investments in research and development, innovation, merging and acquisitions, and low-cost product portfolio. The e-learning virtual reality market is highly competitive owing to the existence of various large vendors.
The key players in the E-Learning Virtual Reality Market include- Immersive Vr Education (Ireland), Oculus Vr (U.S.), Google Inc. (U.S.), Zspace, Inc. (U.S.), Curiscope (U.K.), Nearpod (U.S.), Eon Reality Inc (U.S.), Schell Games (U.S.) ,Gamar (U.S.) and Thing link (Finland) among others.
E-Learning Virtual Reality Market - Segmentation
The segmental overview of the e-learning virtual reality market is conducted on the basis of application, component, technology, and region. Based on the components, the e-learning virtual reality market is segmented into hardware, software, and services. Based on the technology, the e-learning virtual reality market is segmented into the head mount, gesture control, and projectors. On the basis of applications, the e-learning virtual reality market is bifurcated into academic and corporate. Based on the region, the e-learning virtual reality market is segmented into Europe, North America, Asia Pacific and other regions of the world.
The regional examination of the e-learning virtual reality market is segmented into Europe, North America, Asia Pacific, and other regions of the world. As per the regions, the North American region is in control of the key market section from nations such as the U.S. and Canada among others. The growth of the regions is attributed to the mounting demand for high-end technology mixtures, increasing R&D in this region, and the collective use of virtual reality in the educational sector. Though, the Asia Pacific region is projected to multiply in the forecast period. The reason is accredited to the occurrence of an enormous number of producers and the mounting development of educational organizations around the world.
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TABLE OF CONTENTS
LIST OF FIGURES
Figure 1 Research Methodology
Figure 2 E-Learning Virtual Reality Market, By Component (%)
Figure 3 E-Learning Virtual Reality Market, By Technology (%)
Figure 4 E-Learning Virtual Reality Market, By Application (%)
Figure 5 E-Learning Virtual Reality Market, By Regions (%)
Figure 6 North America E-Learning Virtual Reality Market, By Component (%)
Figure 7 North America E-Learning Virtual Reality Market, By Technology (%)
Figure 8 North America E-Learning Virtual Reality Market, By Application (%)
Figure 9 Europe E-Learning Virtual Reality Market, By Component (%)
Figure 10 Europe E-Learning Virtual Reality Market, By Technology (%)
Figure 11 Europe E-Learning Virtual Reality Market, By Application (%)
Figure 12 Asia-Pacific E-Learning Virtual Reality Market, By Component (%)
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