March 17 2020
Market Research Future published a research report on “Gesture Technologies Market Research Report- Forecast to 2023” – Market Analysis, Scope, Stake, Progress, Trends and Forecast to 2023.
Gesture Technologies Market – Overview
Gesture Technologies Market refer to the ability of the machines to correctly predict the human gestures which can be used to convey the information to the computer for controlling the device. Gesture recognition allows humans to communicate with the computers which helps reducing the need of various components such as mouse, buttons and keys. Gesture recognition uses 2D, 3D cameras, ultrasonic screens and infrared sensors to read human body -motions usually hand signals which are converted into a response that is given to the computer for controlling the devices. Combining gesture recognition with other user interface technologies such as face recognition and voice command, enhance user experience by improving the usability of the device. The key drivers for the growth of Gesture Technologies Market is the enhanced user experience and lower installation cost. The increasing implementation of gesture recognition technology in various electronic devices such as desktop computers, laptops and smartphones are fueling the growth of the market. Gesture recognition has applications in various industries such as automotive, healthcare, media & entertainment, telecom and among others. This technology is mostly used in media & entertainment industry, especially in gaming. Gaming consoles such as Xbox uses Microsoft Kinect a motion gaming system without a controller. The user is the controller. Xbox console uses motion sensors which tracks the entire body of the user and uses it as a controller. The user performs an action which gets reflected in the game, enhancing the user experience as user perceives that they are the part of the game.
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The Gesture Technologies Market also benefiting other sectors. For instance, gesture recognition is used in the sign-language recognition software which helps physically disable peoples to connect with and control their computers. There is much scope for gesture recognition in the medical sector, where surgery may be carried out by robots which recognize the hand gestures of the surgeon, reducing the surgery time and increasing the accuracy of the surgery.
Gesture Technologies Market Segmentation:
The global Gesture Technologies Market is segmented on the basis of technology, product, application and region. On the basis of technology the segment is further classified into sensors, 2D gesture technology and 3D gesture technology. On the basis of product the segment is further classified into touch less and touch based system. The gesture recognition technology is having wide area of application such as automotive, healthcare, transportation, IT, commercial, telecom and many more.
Some of the key players in the market are Microsoft Corporation (U.S.), Intel Corporation (U.S), Apple Inc. (U.S), Iris guard (Jordan), Qualcomm Inc.(U.S), Prime Sense Limited (Isreal), Omron Corporation (Japan), SoftKinetic (Belgium), Texas Instruments (U.S.), Infineon Technologies (Germany) and others.
Market Research Analysis:
On geographic basis, global gesture recognition market is studied in different regions as North America, Europe, Asia-Pacific and Rest of world. The Asia Pacific region dominated the gesture recognition market in terms of revenue in 2016 and is expected to have significant growth over the forecast period. Companies are adopting partnership strategies for targeting untapped markets and product innovations. The market at present is leaded by North American and European countries on account of higher safety and hygiene concerns. In future, Asia-Pacific region is expected to hold largest revenue share due to rapidly increasing adoption of touch-less biometric products.
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TABLE OF CONTENTS
1 Market Dynamics
1.1 Market Drivers
1.1.1 Processor Manufacturers Incorporating Gesture Recognition
1.1.2 Emergence Of Gestures As A New Way Of Communicating With Machines
1.1.3 Development Of Motion-Control Gaming
1.1.4 Growing Consumer Electronics Market
1.2 Market Inhibitors0
1.2.1 Limiting Capabilities Of Hardware
1.2.2 Technical Challenges In 3D Gestural Interaction
1.3 Supply Chain Analysis
1.4 Porter’s Five Forces Analysis
2 Global Gesture Recognition Market, By Technology
2.3 2D Gesture Technology
2.4 3D Gesture Technology
3 Global Gesture Recognition Market, By Application
3.4 Consumer Electronics
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